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Top 50 Games

Top 50 Games Platz 49: Super Mario: Blue Twilight DX (102.834 Downloads)

Top 50 Games (Konsole, Mobile & PC). Es war ein langes Jahr mit so unglaublich vielen, guten Videospielen, dass eigentlich jede Bestenliste aufgrund. Die besten Videospiele des Jahres: Top 50 Games (Konsole, Mobile & PC). Platz SOMA. PC, PlayStation 4. Previous Next. zur Übersicht Bild 30 von. Unter den PC-Games des Monats befinden sich erneut wahre Schätze. same game, released on multiple platforms), we're using the highest-ranked version of​. top 50 games. By | August 26, It is scheduled to be released Overwatch is a team-based multiplayer online first-person shooter video game developed and. TopGames-Entwickler-Studios-Deutschland-QGamesWirtschaft Hamburg bleibt die Nummer 1 unter den deutschen Games-Standorten. Die

Top 50 Games

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It's what every chillout room aspires to be. Try to save the human race from an alien invasion, five turns at a time, in the brilliant bite-sized roguelike strategy game from the makers of FTL.

Into the Breach feels almost like a puzzle game, because it presents you with clear information on what the enemy is doing every turn, and it's so well-balanced, there's almost always a solution that will get you out of a mission alive.

There are multiple teams of mechs to unlock and choose from, and their abilities play off one another incredibly well. In the Rusting Hulks squad, for example, the nimble Jet Mech can drop a bomb that deals damage and envelops enemies with a smoke cloud, while the passive ability on the Rocket Mech causes smoke clouds to deal damage to enemy units.

Each squad has its own playstyle, and you can freely mix and match mechs to create your own team-ups. Ending a mission after preventing all damage to the fragile civilian buildings scattered around the map never stops feeling like a triumph.

This brutal strategy game puts you in charge of a resistance force during an alien occupation. The XCOM format blends base building, squad construction and strategic command with tense turn-based tactical battles.

As you pilot your enormous home base between territories, you gather materials and research the enemy to unlock cooler space lasers and rad-as-hell armour for your crew.

Vanila XCOM 2 was a tough, lean survival game that held you to account with a doomsday countdown. War of the Chosen gives you even more problems in the form of three minibosses who stalk you throughout your campaign.

Fortunately, you can befriend three resistance factions—each with their own suite of gadgets for you to research—and use their leads to track down your nemeses.

The result is a layered, engrossing tactical game with a lot of dramatic intrigue. Hate to see them messing up our plans; love to blow them up with massive space guns in revenge.

Warhammer is a dark fantasy setting shared by multiple games, popular because of its grim maximalism it has two Mordors and about three Draculas.

The Total War games are a venerable series of historical strategy games with unit-shuffling battles and large-scale nation management.

The combination of Total War and Warhammer is a perfect match. Warhammer's factions are strong mixes of trad fantasy archetypes and oddballs like the beloved ratmen called skaven, who are easily set against each other on a big map.

Meanwhile, the abstract scale of Total War seems less odd when removed from recognizable historical events. It's the best of both worlds.

There's a campaign where each faction races to control a magical vortex by conducting a string of rituals, each providing a significant boost when performed, but if you want to slow the pace you can spring for both this and the previous game, then combine their maps together into a gigantic life-consuming war for domination called Mortal Empires.

A brilliant singleplayer deck builder, Slay the Spire hooked the PC Gamer team back when it was in Early Access, and now it has even more to offer, including daily challenges and custom runs.

The joy of it, as Evan explains in his review , is how much power you can accrue through smart deckbuilding.

Because it's a singleplayer card game, the monsters don't have to have fun, and your deck doesn't have to be balanced with any other—which means absurd combos are possible.

But it's also possible to create terrible decks as you ascend the spire, picking new cards along the way and finding relics that encourage certain builds.

There's so much strategy to learn that it can take tens of hours to reach the endgame, but starting a new run always feels exciting.

Lead a scrappy mercenary company across a half-scripted, half-procedurally generated singleplayer campaign as you complete escort, assassination, base capture, and other missions for cash, salvage, and faction reputation.

In the style of XCOM, BattleTech is about sending roster of mechs and to a lesser extent pilots into planetary combat, then managing the monetary and mortal aftermath of that spent armor, broken mech legs, dead pilots, and plundered parts of your enemies in the comfort of your spaceship base.

Unlike XCOM, the turn-based combat is a wonderfully granular game of angles and details: mechs have 11 different armor segments, and weapons and ammo are housed in these individually destructible locations.

The orientation, heat level, speed, and stability of your mechs matters, and fights between the durable walking tanks play out like heavyweight boxing matches.

Our favorite puzzle game of , Return of the Obra Dinn is a detective game set upon a ship once lost at sea. You, an insurance investigator, must determine what happened to the crew.

We're sure you've never played anything quite like it unless you've played it. Portal would be great if it only had inventive puzzles. It would be great if it only had clever writin g.

Somehow Valve managed to pack both into an unmissable, unforgettabl e experience that messes with your head in more ways than one.

Its titular mechanic teaches you to think differently by letting you instantaneously create paths to almost everywhere, and its underlying story, at once grim and gut-bustingly funny, is constantly egging you on.

Portal 2, meanwhile, delivers more of everything that made Portal great, and a peerless co-op mode besides.

Portal 2's world is bigger and its puzzles are more complex, and it doesn't sacrifice any of the series' sinister, sassy humor to pull them off. But the sequel's true triumph is that it invites you to play with a friend—not through some tacked-on bonus levels, but through a handcrafted co-op campaign so good it makes the stellar singleplayer feel like a prelude.

The challenge of Opus Magnum isn't just to figure out how to solve each puzzle, but how to solve it the best way. With programmable robot arms you'll build alchemy machines that are more or less efficient at the transmutation task put before you, and there's an amazing number of ways to succeed—simple parts and simple instructions can produce some not-so-simple machines.

If it grabs you, Opus Magnum doesn't let you go easily. The gorgeous, hand-drawn Gorogoa is one of our favorite recent puzzle games.

The premise is simple: arrange illustrated tiles "in imaginative ways" to solve puzzles. The complexity, and the feat of its creation, is in how those tiles interlock with impeccable elegance.

As Pip said in our review: "Chunks of interiors and exteriors match perfectly without seeming out of place in either of their respective scenes, an image in a thought bubble lines up with a balcony scene, a star in the sky is positioned perfectly so that it peeps through the gap in an overlaid tile and becomes the light from a lamp.

The classic musical puzzle game, which was first released on the PSP, returns in top shape and is still great after 15 years. The new version is far superior to the original PC port, and the remastered music is fabulous.

Lumines doesn't translate perfectly to PC—it's one of those games that feels like it was meant for handheld devices—but if you missed it the first time around, take any opportunity to play it.

A wonderful puzzle game in which you rearrange words to create new rules for the world. Explore the curious home of a doomed family in this surprising and varied narrative game, which at first feels like a familiar walking simulator but then transforms into something else.

Each member of the Finch family has a story to tell about what became of them, and each tale is presented in almost a minigame-like way—some of these chapters are thrilling, most of them are quietly devastating, and you should play this game without having a single one spoiled.

You deserve to discover the secrets of this mysterious house for yourself if you haven't already. You could argue most videogame stories are Young Adult fiction, but Life is Strange is actually like the kind of story in the YA section of your local bookstore.

It's about teenagers, small towns with secrets, and coming to terms with adult responsibilities through the metaphor of being able to rewind time.

It's Twin Peaks for teens. Life is Strange benefited from being released episodically, able to adapt to what players enjoyed about the early chapters and then focus on those elements later.

That means you have to give it an episode and a half to get going, and the finale's divisive too, but in the middle it's as affecting an emotional rollercoaster as anything that's about to be turned into a movie and make someone very rich.

Calling a game a 'walking simulator' was probably meant to be pejorative, but I can't think of a better description of what games like Tacoma and Gone Home—and developer Fullbright—do better than any other game: build a world I want to walk around in, explore, and learn to love.

In Tacoma, the player walks into an abandoned space station and a mystery. Exploring this detailed setting feels like spending time in a real place, and hours spent there make the departed crew intimately familiar.

I saw dozens of tiny stories, comedies and dramas, unfold as I watched the crew through VR recordings and dug into their discarded belongings.

If you want to see the future of storytelling, to experience characters and plot in a way that can't be duplicated in a book or a movie, go for walk in Tacoma.

A lot of players have the same story about Euro Truck Simulator 2. Lured in by curiosity, we try this ridiculous-looking game about driving trucks back and forth across a low-budget Europe.

Then, hours later, we're flicking headlights up and down while driving through the night. It starts to rain somewhere outside Berlin, the sound adding percussion to whatever's playing on the central European radio station.

We're hooked and don't even know why. Even on a different continent in American Truck Simulator it can have the same effect, proving that ordinary inspirations modeled well enough can make for extraordinary games.

Space, to borrow a phrase, is big. Really, really big. In Elite: Dangerous, players can become deep-space explorers spanning the entire Milky Way galaxy, or they can be asteroid miners whose entire world consists of two space rocks and the vacuum between them.

Both are equally worthy ways to use your flight time in Elite, an open-world open-galaxy? At the high end, you can spend your time being everything from a space trucker to a bounty hunter, but newbies shouldn't overlook the simple joy of being a pilot, of the tactile way that flight skills grow and deepen over time.

Anyone into sci-fi or flight sims owes it to themselves to spend time in an Elite cockpit—especially if they can do it in VR.

Part city-builder, part survival game, Frostpunk is about making difficult choices and dealing with the consequences. Trying to keep a handful of citizens alive in a perpetually frozen world isn't just about managing resources but managing hope, and to keep people working toward their future means convincing them there is one, often through brutal means.

Unlike most city-building games, Frostpunk isn't an open-ended experience: it takes place over a 45 day period, with narrative events occurring periodically that can throw a wrench in the gears of your city and society.

It's a tense and grim experience where you can wind up regretting your finest moments or defending the harshest choices you made.

What are you prepared to do to save lives, and what will the ultimate cost be? With so few great sports games on PC, Super Mega Baseball 2 gets squished into our sims category for now—though with Madden finally coming back to PC this year, we may need to add a proper sports category.

Super Mega Baseball 2 may look cartooney, but look beyond that, because as we said in our review, it's the "best on-field baseball sim on PC.

World of Warcraft might have a few grey hairs here and there, but it's still the undisputed king of MMOs. Set in the high-fantasy setting of the famous Warcraft real-time strategy games, World of Warcraft is the story of you, a hero who rises from lowly pawn to god-slaying badass as you strive to save your world from all manner of fiendish enemies.

With 12 classes and 13 races to play as and an ever-growing list of subraces , who and what your character will become is entirely up to you.

And whether you want to play for two hours a month or two hours a night, there are a nearly unlimited number of places to explore, quests to complete, raids and dungeons to conquer, and items to craft.

It's less of a videogame and more of a part-time hobby. World of Warcraft's latest expansion, Battle for Azeroth, is a bit of a low-point for the series according to its most hardcore fans.

That doesn't mean it's bad—the austere mountains of Kul Tiras and lush jungles of Zandalar are evocative and fun to explore—but it is disappointing because World of Warcraft's usually stellar endgame of dungeons and raids are hamstrung somewhat by its wonky gear system.

There's exciting news on that front, though: the next update is going to be huge. World of Warcraft is the jack-of-all-trades MMO that can satisfy nearly any kind of player.

Whether you want competitive PvP battles, white-knuckle raids, or just a fun, colorful story to follow along with while you collect mounts, World of Warcraft delivers.

Set in a bizarre science-fiction universe full of esoteric secrets, Warframe sells itself on one amazing concept: You are a space ninja.

And yes, it's as fun as it sounds. This free-to-play third-person shooter gleefully taps into the fantasy of being a gun-toting, sword-wielding killing machine through its versatile movement system.

You'll air dash, wall run, and slide through levels with up to three teammates as you eviscerate hordes of android enemies in exchange for oodles of crafting resources.

But Warframe's true strength is just how complex it is. Each Warframe a kind of suit of armor that you wear plays like its own character class, complete with unique abilities that define its combat style.

You might charge into packs headfirst as Rhino or silently assassinate your targets as Ivara. Hell, there's even a Warframe that lets you compose your own music using an in-game sequencer to inflict debuffs on enemies.

Learning how to craft and equip these Warframes is a daunting task for new players, but those who endure will find a rich action RPG that can easily devour thousands of hours.

What's more, Digital Extremes is constantly taking Warframe in bold new directions, like adding open world zones to explore with friends.

It might not be an MMO in the traditional sense, but Warframe is every bit as massive. A free-to-play spiritual successor to the beloved Diablo 2, Path of Exile is a dauntingly complex action RPG that will make even the most zealous theorycrafter weep tears of joy.

Behind that familiar loop of dungeon diving and looting are several dozen features that each feel like the Marianas trench of progression systems—they're that deep.

Skill gems can be chained together to create practically limitless spell combos, while the passive skill tree has hundreds of nodes to choose from that each shape your character in their own small way.

And then, of course, comes the gear, which is a whole separate school of learning that can take months to fully understand. Path of Exile is certainly daunting and it won't appeal to everyone.

It's good news then that it's also fun as hell. There's 10 acts to explore, each one touring you through desecrated temples or corrupted jungles full of the walking dead.

It's a grim place to be, but the kinetic combat and enticing rewards make the journey worth it. Every few months, Grinding Gear Games rolls out a new temporary challenge league that introduces entirely new progression systems, cosmetics, and enemies but requires starting a new character.

Normally that'd sound like a chore, but Path of Exile is so robust that starting fresh is just a chance to learn something new.

Brutal, uncompromising, and intimidating—there's a good chance that EVE Online's reputation precedes it.

But in return for a considerable investment of your time and energy, EVE Online achieves something remarkable: It feels alive. The galaxy of New Eden is an ever-evolving virtual world full of merchants and pirates, mercenaries and warlords, and, yeah, the occasional spy.

It's a thriving ecosystem grounded by a player-driven economy where players are encouraged to group together to achieve long term objectives like conquering territory or just becoming filthy, stinking rich.

To participate, you'll need to contend with a hopelessly unintuitive user interface and familiarize yourself with a daunting number of systems.

But it's worth it. The focus on player-driven experiences creates stories that just don't happen in any other kind of game, and being apart of those narratives is thrilling.

Final Fantasy 14 is a dream come true for Final Fantasy fans who don't mind the rigamarole that comes standard with MMOs.

Set in the high fantasy world of Eorzea, you play as one of the series' iconic classes, like a black mage, and set out to help the locals defend themselves from constant invasions by the evil Garlean Empire.

It's as generic a Final Fantasy story as they come, but FF14 lives up to the series legacy by populating the world with an endearing ensemble of characters that grow significantly over the course of its two expansions.

Square Enix doesn't try to reinvent the wheel when it comes to being an MMO, though. Final Fantasy 14 is formulaic in its progression and the equipment system is pretty bland.

It is by no means boring, however. The story reaches some surprising highs and Final Fantasy fans will be pleased to hear that FF14 has a nearly endless supply of memorable boss fights to work through.

Some say Nidhogg 2's clay-monstrosity art style and added weapons marred the elegance of the first game , but they're both great in their own ways.

Whichever one you choose, the basic format is the same: two players duel across a single screen, attempting to push their opponent left or right into the next screen, all the way to the end of the map.

That's a big part of the brilliance of the series: get pushed all the way to your corner, and it's still possible to make a comeback and finesse your opponent all the way back across the map for a clutch win.

Pure thrill. The fighting itself is great, too, like an ultra-lo-fi Bushido Blade. Kills come in one hit as you thrust and parry and throw your swords with simple controls that result in complex dances of stance and aggression.

It's exciting, hilarious, and tests the hell out of your reaction time and ability to predict your opponent's moves.

There's nothing quite like either Nidhogg. As cool as bows and arrows are in games like Tomb Raider, TowerFall does them best.

Whether played by four people against each other, or two in co-op against waves of monsters, TowerFall makes leaping from a ledge and skewering somebody with a perfect shot easy to do.

It also makes shooting at someone above you, missing, and then impaling yourself as the arrow falls back down easy to do. It's as chaotic as it sounds, but the clean pixel art and expressive animation makes it simple to follow, and every triumph and screw-up is visible to all.

We hate Overcooked. Wait, no: We hate anyone who gets in the way in Overcooked, or doesn't bring us our damn tomatoes when we need them, pre-chopped.

This four-player kitchen catastrophe simulator sets up some brilliantly simple basics—working together to prepare ingredients, cook basic dishes, and turn them in on a tight timetable—and then mercilessly complicates them with devious kitchen hazards.

In one level, on the deck of a pirate ship, some of your counters slide back and forth, forcing you to switch up tasks on the fly. In another cramped kitchen, there isn't enough space for two characters to squeeze past one another, forcing you to coordinate all your movements or get into shouting matches about which direction to go.

There's a lot of shouting in Overcooked, but barking orders, properly divvying up jobs, and setting a new high score feels so good. The controls are intuitive enough that infrequent gamers can get onboard.

Just beware of playing with anyone with a truly explosive temper. While both are great, if you haven't played either we'd recommend Overcooked 2 , which adds online play.

Spelunky deserves much of the credit or blame for the boom of roguelikes in the s, but none have bettered the rich interactions of this game, which sees you adventuring through mines, the jungle, caverns, and even Hell in search of riches and escape.

You'll die many, many times along the way—sometimes suddenly, sometimes hilariously, and often because of your own stupidity.

But that arms you with knowledge of what not to do and how to exploit the game. Can you trick two NPCs into fighting each other? Can you use a damsel you should be rescuing to instead safely set off a trap for you?

What's the deal with the Ankh, anyway? These are all things you'll discover as you play more Spelunky. Half the game is 2D platformer; the other half is a rich simulation packed with secrets and interlocking pieces that make the entire game feel like a living organism designed with the express purpose of killing you.

That's what makes pulling those pieces apart and using them to your advantage so endlessly satisfying. In this age of quick saves and infinite lives, action-oriented platformers need to be difficult.

And this difficulty almost always becomes the talking point, even for games that seem to hide something more profound beneath their mounds of countless dead see: The End is Nigh.

Hollow Knight is still slightly too new to be regarded as highly as Nintendo's genre-defining Super Metroid, but it might actually be the better game gasp!

It's at least the best game to follow in Metroid's footsteps in a decade if you want more games in this vein, make sure to play Cave Story. You play as a small explorer venturing through the remnants of Hallownest, an underground bug civilization, with remarkably little hand-holding showing you where to go.

The latest numbered entry in the No More Heroes series No More Heroes 3 is coming in ! Hellraid is a first-person co-op slasher that offers two games in one: a single-player, story-driven campaign of hack-and-slash action and cooperative multiplayer that pits four players against the denizens of hell--and each other--in a battle for points, rewards, and fame.

Filter by Platform. You're Good to Go! Cyberpunk Coming Nov 19, unreleased. About the Rankings. Assassin's Creed Valhalla Coming Nov 17, unreleased.

Halo Infinite Coming unreleased. Watch Dogs: Legion Coming unreleased. Godfall Coming Q4 unreleased. Gotham Knights Coming unreleased.

Starfield Unknown Release Date unreleased. Elden Ring Unknown Release Date unreleased. Overwatch 2 Unknown Release Date unreleased.

Far Cry 6 Coming Feb 18, unreleased. Deathloop Coming Q2 unreleased. Atomic Heart Unknown Release Date unreleased. The Pathless Coming unreleased.

Yakuza: Like a Dragon Coming unreleased. CrossfireX Coming unreleased. The Medium Coming Q4 unreleased.

The orientation, heat level, speed, and stability of your mechs matters, and fights between the durable walking tanks play out like heavyweight boxing matches.

Our favorite puzzle game of , Return of the Obra Dinn is a detective game set upon a ship once lost at sea.

You, an insurance investigator, must determine what happened to the crew. We're sure you've never played anything quite like it unless you've played it.

Portal would be great if it only had inventive puzzles. It would be great if it only had clever writin g. Somehow Valve managed to pack both into an unmissable, unforgettabl e experience that messes with your head in more ways than one.

Its titular mechanic teaches you to think differently by letting you instantaneously create paths to almost everywhere, and its underlying story, at once grim and gut-bustingly funny, is constantly egging you on.

Portal 2, meanwhile, delivers more of everything that made Portal great, and a peerless co-op mode besides.

Portal 2's world is bigger and its puzzles are more complex, and it doesn't sacrifice any of the series' sinister, sassy humor to pull them off.

But the sequel's true triumph is that it invites you to play with a friend—not through some tacked-on bonus levels, but through a handcrafted co-op campaign so good it makes the stellar singleplayer feel like a prelude.

The challenge of Opus Magnum isn't just to figure out how to solve each puzzle, but how to solve it the best way. With programmable robot arms you'll build alchemy machines that are more or less efficient at the transmutation task put before you, and there's an amazing number of ways to succeed—simple parts and simple instructions can produce some not-so-simple machines.

If it grabs you, Opus Magnum doesn't let you go easily. The gorgeous, hand-drawn Gorogoa is one of our favorite recent puzzle games.

The premise is simple: arrange illustrated tiles "in imaginative ways" to solve puzzles. The complexity, and the feat of its creation, is in how those tiles interlock with impeccable elegance.

As Pip said in our review: "Chunks of interiors and exteriors match perfectly without seeming out of place in either of their respective scenes, an image in a thought bubble lines up with a balcony scene, a star in the sky is positioned perfectly so that it peeps through the gap in an overlaid tile and becomes the light from a lamp.

The classic musical puzzle game, which was first released on the PSP, returns in top shape and is still great after 15 years.

The new version is far superior to the original PC port, and the remastered music is fabulous. Lumines doesn't translate perfectly to PC—it's one of those games that feels like it was meant for handheld devices—but if you missed it the first time around, take any opportunity to play it.

A wonderful puzzle game in which you rearrange words to create new rules for the world. Explore the curious home of a doomed family in this surprising and varied narrative game, which at first feels like a familiar walking simulator but then transforms into something else.

Each member of the Finch family has a story to tell about what became of them, and each tale is presented in almost a minigame-like way—some of these chapters are thrilling, most of them are quietly devastating, and you should play this game without having a single one spoiled.

You deserve to discover the secrets of this mysterious house for yourself if you haven't already. You could argue most videogame stories are Young Adult fiction, but Life is Strange is actually like the kind of story in the YA section of your local bookstore.

It's about teenagers, small towns with secrets, and coming to terms with adult responsibilities through the metaphor of being able to rewind time.

It's Twin Peaks for teens. Life is Strange benefited from being released episodically, able to adapt to what players enjoyed about the early chapters and then focus on those elements later.

That means you have to give it an episode and a half to get going, and the finale's divisive too, but in the middle it's as affecting an emotional rollercoaster as anything that's about to be turned into a movie and make someone very rich.

Calling a game a 'walking simulator' was probably meant to be pejorative, but I can't think of a better description of what games like Tacoma and Gone Home—and developer Fullbright—do better than any other game: build a world I want to walk around in, explore, and learn to love.

In Tacoma, the player walks into an abandoned space station and a mystery. Exploring this detailed setting feels like spending time in a real place, and hours spent there make the departed crew intimately familiar.

I saw dozens of tiny stories, comedies and dramas, unfold as I watched the crew through VR recordings and dug into their discarded belongings.

If you want to see the future of storytelling, to experience characters and plot in a way that can't be duplicated in a book or a movie, go for walk in Tacoma.

A lot of players have the same story about Euro Truck Simulator 2. Lured in by curiosity, we try this ridiculous-looking game about driving trucks back and forth across a low-budget Europe.

Then, hours later, we're flicking headlights up and down while driving through the night. It starts to rain somewhere outside Berlin, the sound adding percussion to whatever's playing on the central European radio station.

We're hooked and don't even know why. Even on a different continent in American Truck Simulator it can have the same effect, proving that ordinary inspirations modeled well enough can make for extraordinary games.

Space, to borrow a phrase, is big. Really, really big. In Elite: Dangerous, players can become deep-space explorers spanning the entire Milky Way galaxy, or they can be asteroid miners whose entire world consists of two space rocks and the vacuum between them.

Both are equally worthy ways to use your flight time in Elite, an open-world open-galaxy? At the high end, you can spend your time being everything from a space trucker to a bounty hunter, but newbies shouldn't overlook the simple joy of being a pilot, of the tactile way that flight skills grow and deepen over time.

Anyone into sci-fi or flight sims owes it to themselves to spend time in an Elite cockpit—especially if they can do it in VR. Part city-builder, part survival game, Frostpunk is about making difficult choices and dealing with the consequences.

Trying to keep a handful of citizens alive in a perpetually frozen world isn't just about managing resources but managing hope, and to keep people working toward their future means convincing them there is one, often through brutal means.

Unlike most city-building games, Frostpunk isn't an open-ended experience: it takes place over a 45 day period, with narrative events occurring periodically that can throw a wrench in the gears of your city and society.

It's a tense and grim experience where you can wind up regretting your finest moments or defending the harshest choices you made.

What are you prepared to do to save lives, and what will the ultimate cost be? With so few great sports games on PC, Super Mega Baseball 2 gets squished into our sims category for now—though with Madden finally coming back to PC this year, we may need to add a proper sports category.

Super Mega Baseball 2 may look cartooney, but look beyond that, because as we said in our review, it's the "best on-field baseball sim on PC.

World of Warcraft might have a few grey hairs here and there, but it's still the undisputed king of MMOs. Set in the high-fantasy setting of the famous Warcraft real-time strategy games, World of Warcraft is the story of you, a hero who rises from lowly pawn to god-slaying badass as you strive to save your world from all manner of fiendish enemies.

With 12 classes and 13 races to play as and an ever-growing list of subraces , who and what your character will become is entirely up to you.

And whether you want to play for two hours a month or two hours a night, there are a nearly unlimited number of places to explore, quests to complete, raids and dungeons to conquer, and items to craft.

It's less of a videogame and more of a part-time hobby. World of Warcraft's latest expansion, Battle for Azeroth, is a bit of a low-point for the series according to its most hardcore fans.

That doesn't mean it's bad—the austere mountains of Kul Tiras and lush jungles of Zandalar are evocative and fun to explore—but it is disappointing because World of Warcraft's usually stellar endgame of dungeons and raids are hamstrung somewhat by its wonky gear system.

There's exciting news on that front, though: the next update is going to be huge. World of Warcraft is the jack-of-all-trades MMO that can satisfy nearly any kind of player.

Whether you want competitive PvP battles, white-knuckle raids, or just a fun, colorful story to follow along with while you collect mounts, World of Warcraft delivers.

Set in a bizarre science-fiction universe full of esoteric secrets, Warframe sells itself on one amazing concept: You are a space ninja.

And yes, it's as fun as it sounds. This free-to-play third-person shooter gleefully taps into the fantasy of being a gun-toting, sword-wielding killing machine through its versatile movement system.

You'll air dash, wall run, and slide through levels with up to three teammates as you eviscerate hordes of android enemies in exchange for oodles of crafting resources.

But Warframe's true strength is just how complex it is. Each Warframe a kind of suit of armor that you wear plays like its own character class, complete with unique abilities that define its combat style.

You might charge into packs headfirst as Rhino or silently assassinate your targets as Ivara. Hell, there's even a Warframe that lets you compose your own music using an in-game sequencer to inflict debuffs on enemies.

Learning how to craft and equip these Warframes is a daunting task for new players, but those who endure will find a rich action RPG that can easily devour thousands of hours.

What's more, Digital Extremes is constantly taking Warframe in bold new directions, like adding open world zones to explore with friends.

It might not be an MMO in the traditional sense, but Warframe is every bit as massive. A free-to-play spiritual successor to the beloved Diablo 2, Path of Exile is a dauntingly complex action RPG that will make even the most zealous theorycrafter weep tears of joy.

Behind that familiar loop of dungeon diving and looting are several dozen features that each feel like the Marianas trench of progression systems—they're that deep.

Skill gems can be chained together to create practically limitless spell combos, while the passive skill tree has hundreds of nodes to choose from that each shape your character in their own small way.

And then, of course, comes the gear, which is a whole separate school of learning that can take months to fully understand. Path of Exile is certainly daunting and it won't appeal to everyone.

It's good news then that it's also fun as hell. There's 10 acts to explore, each one touring you through desecrated temples or corrupted jungles full of the walking dead.

It's a grim place to be, but the kinetic combat and enticing rewards make the journey worth it. Every few months, Grinding Gear Games rolls out a new temporary challenge league that introduces entirely new progression systems, cosmetics, and enemies but requires starting a new character.

Normally that'd sound like a chore, but Path of Exile is so robust that starting fresh is just a chance to learn something new.

Brutal, uncompromising, and intimidating—there's a good chance that EVE Online's reputation precedes it. But in return for a considerable investment of your time and energy, EVE Online achieves something remarkable: It feels alive.

The galaxy of New Eden is an ever-evolving virtual world full of merchants and pirates, mercenaries and warlords, and, yeah, the occasional spy.

It's a thriving ecosystem grounded by a player-driven economy where players are encouraged to group together to achieve long term objectives like conquering territory or just becoming filthy, stinking rich.

To participate, you'll need to contend with a hopelessly unintuitive user interface and familiarize yourself with a daunting number of systems.

But it's worth it. The focus on player-driven experiences creates stories that just don't happen in any other kind of game, and being apart of those narratives is thrilling.

Final Fantasy 14 is a dream come true for Final Fantasy fans who don't mind the rigamarole that comes standard with MMOs.

Set in the high fantasy world of Eorzea, you play as one of the series' iconic classes, like a black mage, and set out to help the locals defend themselves from constant invasions by the evil Garlean Empire.

It's as generic a Final Fantasy story as they come, but FF14 lives up to the series legacy by populating the world with an endearing ensemble of characters that grow significantly over the course of its two expansions.

Square Enix doesn't try to reinvent the wheel when it comes to being an MMO, though. Final Fantasy 14 is formulaic in its progression and the equipment system is pretty bland.

It is by no means boring, however. The story reaches some surprising highs and Final Fantasy fans will be pleased to hear that FF14 has a nearly endless supply of memorable boss fights to work through.

Some say Nidhogg 2's clay-monstrosity art style and added weapons marred the elegance of the first game , but they're both great in their own ways.

Whichever one you choose, the basic format is the same: two players duel across a single screen, attempting to push their opponent left or right into the next screen, all the way to the end of the map.

That's a big part of the brilliance of the series: get pushed all the way to your corner, and it's still possible to make a comeback and finesse your opponent all the way back across the map for a clutch win.

Pure thrill. The fighting itself is great, too, like an ultra-lo-fi Bushido Blade. Kills come in one hit as you thrust and parry and throw your swords with simple controls that result in complex dances of stance and aggression.

It's exciting, hilarious, and tests the hell out of your reaction time and ability to predict your opponent's moves.

There's nothing quite like either Nidhogg. As cool as bows and arrows are in games like Tomb Raider, TowerFall does them best. Whether played by four people against each other, or two in co-op against waves of monsters, TowerFall makes leaping from a ledge and skewering somebody with a perfect shot easy to do.

It is scheduled to be released for It is scheduled to be released Overwatch Overwatch is a team-based multiplayer online first-person shooter video game developed and published by Blizzard Entertainment.

It is the twelfth entry in the Call of Duty series and the sequel to the The game was developed by Treyarch, published by Activision, and released worldwide on November 9, for In the game, players are able to create their own virtual world, An installment in the Super Mario series, the story follows Mario and Cappy, a Super Smash Bros.

The 3DS version CrossfireX Coming unreleased. The Medium Coming Q4 unreleased. Psychonauts 2 Coming unreleased. Everwild Unknown Release Date unreleased.

Operation: Tango Coming unreleased. Resident Evil Village Coming unreleased. Scarlet Nexus Unknown Release Date unreleased. New World Coming Q2 unreleased.

Just Dance Coming Nov 12, unreleased. She Dreams Elsewhere Coming unreleased. Dying Light 2 Unknown Release Date unreleased. Twelve Minutes Coming unreleased.

Spelunky 2 Coming unreleased. Hellraid Unknown Release Date unreleased.

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